

Worst of all they're canned, which means that instead of being able to enjoy a smooth, realistically moving mk game, I have to play a fighting game version of John Madden Warping, Sliding, Clipping football.ĩ. The backgrounds in the game are stunning, but the character models and animations are atrocious. Which brings me to the animations: they're horrible. Why would anyone decide to do this instead of having a natural looking one two punch, like old mk had, and like every fighting game except mk9 has.Ĩ. Speaking of jabs.Why does every juggle only utilize one arm? that looks stupid. instead, every move is basically 6 to 30 frames long!ħ. Why are there no jab moves with less than 6 frames? old mk had jab pressure, which, could've been tweaked and modernized to add more complexity to mk9. If Capcom made a character like Kung Lao his health would be totally ass.Ħ. in mk2 and to a lesser extent umk3, kung lao's spin must be used judiciously because the motion is difficult to incorporate and it has moderate startup and A LOT of RECOVERY! Mk 2 and UMK 3 would be unplayable if Kung lao had a dragon punch motion spin like mk9. Why would any designer of a mk game decide that Kung lao's spin should, not only be spammable, but also a dragon punch motion? rendering the move broken, spammy, and cheesy. Why does every character in mk9 have footsies on the level of mk2 Liu Kang? Old MK is not a footsy heavy game, so only certain characters should have them in mk9.ĥ. Or how about solid collision detection? Why must players be subjected to being uppercuted when their character's ENTIRE BODY is visibly on the other side of their opponent? And why does a corner uppercut have to result in a character cartoonishly being launched conveniently out of harms way? Ed boon to the rescue to pluck the hapless noob player out of the corner into safety.Ĥ. How can a game have depth if 20+ character's share two identical moves, with similar properties?ģ. Varying JK and JP properties would also ensure that each one would travel at different angles in the air, like the old games had. Or, character specific jump kicks and jump punches, instead of the universal versions present in mk9. Mk with the basic mechanics of mk2, like, crossup jump kicks that don't float over the opponent like they do in mk9.Ģ. Ed boon has stated this in magazines, and Monty Oum has stated this on one of Sebiel's youtube videos.Įd could make the mortal kombat that most of us want, but he chooses not to.ġ. Why? Because fighting games do not generate big dollars when compared to other genres. People have to realize, ed boon designed this game with purposely cheesy/borderline broken properties, because he wants to attract the biggest audience possible. MK9 is unfinished, spammy, and an overall watered down mk/fighting game.

Original poster is correct on all accounts, except for lamenting the loss of 3d Mortal Kombat.
